ducpel

https://github.com/alezost/ducpel.git

git clone 'git://github.com/alezost/ducpel.git'
2

Ducpel

Logic game with sokoban elements for GNU Emacs.

Level 1 in progress

Installation

Manual

Clone the repo and add the following lines to your .emacs.

(add-to-list 'load-path "/path/to/ducpel-dir")
(autoload 'ducpel "ducpel" nil t)

Automatic

The package can be installed from MELPA or using quelpa like this:

(quelpa '(ducpel :fetcher github :repo "alezost/ducpel" :files ("*.el" "levels")))

Usage

Use M-x ducpel to start the game and the following keys to play:

Key bindings for levels:

Key bindings for replaying:

Rules

You will learn everything you need during playing the game.

TODO Write something here.

Contributing

If you found a better solution than the default one, and especially if you created a level, you may make a pull request or open an issue.

Making new levels is a priority. artist-mode can be useful during building a map. A level file consists of 2 maps:

Other characters in the object map are ignored.

Also a level should provide a solution (ducpel-moves-history variable contains the moves and it is the solution after you passed a level).

About

I thought it would be great to make a sokoban-like game where several men can move several boxes and boxes can be transformed into floors, so that you can build a path to the exit.

A big part of the game is the idea of moving cells (floors with arrows). It was taken from a non-free game “Metamorphs” (it was released only for Microsoft Windows around 2000).

The code of sokoban package was used hardly.

What does the name mean?

I just tried to make a unique name and stayed on this variant because it ends with “el” and it consists (almost) of 2 latin roots: